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![]() He was intent on bringing a used-future grittiness to Halo, with a darker, edgier aesthetic than a scrubbed-up video game adaptation like 2003‘s Tomb Raider: The Cradle of Life. In terms of visual texture, you only have to look at Blomkamp’s shorts and feature films to see what Halo would have looked like. The mysterious orbiting station, the Halo, initially appears to offer a means of defending Earth from the Flood, before it emerges that the Halo’s defenses are so powerful that they too have the potential to wipe out all forms of life. During one blistering fight, genetically-enhanced Spartan warrior Master Chief winds up on an alien space station, where a deadly, parasitic force called the Flood is unleashed. In the near future, humanity has reached out into space, and wound up in a battle with an alien coalition called the Covenant. So what would the big-screen Halo have looked like? Well, we don’t know what changes Blomkamp was thinking of making to Alex Garland’s script, but it seems that Microsoft was keen to hew closely to the story told in the original Halo video game. Nevertheless, Blomkamp worked on the project with enthusiasm, spending around five months at Weta developing a rewrite of the script and imagining what his version of the Halo universe would look like. Blomkamp, himself an avid gamer, leapt at the chance to adapt Halo, though his inexperience when it came to filmmaking made some executives at Microsoft nervous. With a vacancy to fill, Peter Jackson turned to a young director of commercials and short films: Neill Blomkamp. Subscribe Buy all of your Halo video games, books, comics, and merch right here! Things seemed to be progressing quickly, particularly when it was announced that Guillermo del Toro was going to direct. As a result, the Halo movie was set to be shot entirely in Wellington, New Zealand, with its release scheduled for the summer of 2007. This was quite a coup, given Jackson’s track record on the hit Lord of the Rings movies and the resources he oversaw at Weta Digital, his cutting-edge effects company. ![]() Nevertheless, the deal was signed, and these three huge entities – Microsoft, Universal, and Fox – moved onto the next stage of the project: getting some filmmakers involved.īy October, it was announced that Peter Jackson and his wife Fran Walsh were on board as executive producers. Rather than simply try to outbid each other for the Halo rights, Fox and Universal came to a mutual agreement, where Universal would sell the movie in America and Fox would deal with selling it overseas. Nevertheless, a deal was hatched – though not necessarily the one Microsoft might have wanted. ![]() The firm evidently thought it had a potential Star Warson its hands, since it wanted $10m up front, 15 percent of the film’s gross profits, and, in a further show of confidence, demanded 60 first class plane tickets so that its top employees could go to the premiere. Microsoft wasn’t about to sell the rights to Halo cheaply, either. You’ll only have a certain amount of time to make a deal.” Join Amazon Prime – Watch Thousands of Movies & TV Shows Anytime – Start Free Trial NowĪccording to a piece at Wired, the studios were told, “You need to have all your decision makers in a room because we’re going to deliver the script for you to read together with a terms sheet. ![]() Executives and script readers at such studios as New Line, Fox, and Universal were given a few hours to read the screenplay, while the person in the Master Chief outfit hung around outside their office. Schlessel therefore became Microsoft’s go-between, and together with Tinseltown talent agency CAA, came up with a cunning plan: one morning in June 2005, a bunch of actors dressed in Master Chief armor were dispatched all over Hollywood to deliver copies of the Halo script. Microsoft, perhaps with the debacle that was the Super Mariomovie in mind, wanted to keep a firm control over Halo, yet it had no experience of dealing with Hollywood. The strategy was headed up by Peter Schlessel, former president of production at Columbia Pictures, and he devised a unique approach for selling Halo to Hollwood studios.
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